BLASTEROIDS
Survival Space Shooter
- Isometric Survival Game written in Python using PyGame Libraries
- Intended to capture the bullet-time excitement, replayability, and precision difficulty of oldschool NES games
UNR Freshman CS Class Final Project
- Spent 3 weeks teaching myself Python and PyGame from scratch for an open-ended final project in a class based on C
- I got an A on the project and passed the class obv
An Explosive Technicolor Experience
Isometric Space Survival Shooter Set in Space
KEYS ARE LIKE BINDING OF ISAAC
EXCEPT YOU'RE AN EMOJI IN SPACE
SURPRISE HELL MODE
IF YOU CAN EVEN MAKE IT TO 40 POINTS
ACCELERATING CHAOS
THE MORE YOU PLAY, THE FASTER EVERYTHING GOES
CAN YOU SAVE THE WORLD?
THE GAME IS MEANT TO BE HARD SO I DON'T HAVE TO MAKE A BIG GAME. NES-STYLE
Updates & Documentation
Project Status
- 6/29 - Placed on future project repair list
-
Project currently under consideration for repairs, upgrades, changes, etc.
The primary thing I want to change is the executability of the game. You can't run it unless you Run it in Python. I didn't have the time, and never bothered to set that up. There's a couple bugs to fix, and I definitely want to find a way to play the game via controller without using JoyToKey. If the changes are too demanding, I may just scrap this after fixing executability, and move on to building Blasteroids 3 in a different engine (this is actually Blasteroids 2).